This week we focused on technology-enriched classrooms and
the Universal Design for learning system.
The UDL principles help educators customize for individual
differences in each of the three brain networks. A universally designed
curriculum offers:
A.
Multiple
means of representation to give learners various ways of acquiring information
and knowledge; B. Multiple means of expression to provide learners alternatives for demonstrating what they know;
C. Multiple means of engagement to tap into learners’ interests, challenge them appropriately, and motivate them to learn.
D. To reach each student, teachers need to customize learning using flexible tools, teaching methods, and assessments.
In one of this week’s readings, Using Technology
with Classroom Instruction that Works, focuses on motivating the students by
letting them be a part of setting goals for themselves and increasing the use
of technology in the classroom. Research shows that, “when students are allowed
to set some of their own learning goals, their motivation is higher than when
they pursue only teacher-set goals,” (Hom & Murphy, 1983).
Technology enhances the goal-setting process by
providing organizational and communication tools that make it easier to clarify
the learning objectives. Technology also gives teachers access to resources
that can help them identify and refine standards and objectives.
McREL’s research on setting objectives supports the
following generalizations:
1.
Setting instructional goals narrows what students
focus on.
3. Instructional goals should not be too specific.
Allowing students to take part in their own goal
setting, is important. It gets the student involved on a much higher level.
When technology is incorporated and is in the center of it all, students
embrace it more and are more attracted to it. Students are engulfed in
technology. What better place to make it available and coincide with teaching
than the classroom! The more technology you have the more students will be
involved and will make for better learning and higher achievements.
Lessonbuilder.cast.org
(nd). Principles of Universal Design for Learning. Retrieved from http://lessonbuilder.cast.org/window.php?src=videos
Page,
M. S. (2002). Technology-enriched classrooms: Effects on students of low
socioeconomic status. Journal of Research on Technology in Education, 34(4),
389–409. Retrieved from the International Society of Education at http://www.iste.org/AM/Template.cfm?Section=Number_4_Summer20021&Template=/
MembersOnly.cfm&contentFileID=830
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K.
(2007). Using technology with classroom instruction that works.
Alexandria, VA: Association for Supervision and Curriculum Development,
Chapters 1, 15-38.
Rose, D., & Meyer, A. (2002). Teaching every student in
the digital age: Universal design for learning. Alexandria, VA: Association for
Supervision and Curriculum Development. Available online at the Center for
Applied Special Technology Web site. Chapter 1. Retrieved from http://www.cast.org/teachingeverystudent/ideas/tes/
Schacter, J. (1999).
The impact of education technology on student achievement: What the most
current research has to say. Santa Monica, CA: Milken Exchange on Education
Technology. Retrieved from http://www.mff.org/pubs/ME161.pdf
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