This week is all about ANIMATION!
- exploring color theory and design principles.
- investigating selection, drawing, and painting tools in Photoshop.
- understanding and incorporating image-optimization strategies and file formats.
- identifying aspects of redesign and its importance in the design process.
Simple Scratch Animation
MY ANIMATION - FROM SCRATCH.MIT.EDU - THE SCHOOL PROJECT
ANIMATION
This
week, our discussion board topic was the impact of animation on learning.
What are the implications for using
animation in the K-12 classroom?
Students
now were born into technology. I don’t think they can remember a time when
technology wasn’t around. This is what works for them; when you have something
that kids are into and really like, it makes the learning experience that much
more valuable. Animation is one form of technology that is sure to lure any
student into a fun, learning experience. When students can incorporate
technology into learning, it opens up the student by becoming more active in
the lesson.
How can animation bring the “real
world” to the classroom?
Animation
can bring the “real world” to the classroom, for one by digital texts. Digital
texts can be read aloud using recorded human voice or synthetic text-to-speech
programs. Text-to-speech is also a beneficial writing tool. By using TTS to
read back the text the students have written, students may be able to revise
more successfully. Also computer simulations are computer-generated versions of
real-world objects or processes. Computer simulations are means to “open up the
walls of the classroom,” providing students with an opportunity to observe,
manipulate, and investigate phenomena that are normally inaccessible – an
orbiting satellite or foreign culture – using tools and materials that are not
available in the classroom. In this respect, they provide an advantageous
alternative to learning that might otherwise rely on lecture and printed text.
How can you use Bloom’s Digital taxonomy with your co-workers?
Bloom’s
Digital Taxonomy is being used every day in the classroom. It’s being used in
creating lesson plans, evaluating students work by rubric and grading scales.
The teachers then, analyze the students work and evaluate them on how they
apply what they learn. It is important that educators understand their students
in how they learn, how they work and the students’ level of understanding.
- Bloom’s Digital Taxonomy – by A. Churches
- Citation: Churches, A. (2007, April). Bloom's digital taxonomy. Retrieved from http://www.techlearning.com/article/8670
- Multimedia Applications for the Classroom
- Citation: Multimedia Applications for the Classroom. (n.d.). Retrieved from http://www.cited.org/output_pages/printDefault.aspx?page_id=106
- Understanding Multimedia Learning: Integrating Multimedia in the K-12 Classroom
- Citation: Understanding Multimedia Learning: Integrating Multimedia in the K-12 Classroom. (2008, September). Retrieved from http://www.brainpop.com/new_common_images/files/76/76426_BrainPOP_White_Paper-20090426.pdf