Monday, July 29, 2013

EDLD 5366 Week 3 - Animation



This week is all about ANIMATION!
  • exploring color theory and design principles.
  • investigating selection, drawing, and painting tools in Photoshop.
  • understanding and incorporating image-optimization strategies and file formats.
  • identifying aspects of redesign and its importance in the design process.
Simple Scratch Animation

MY ANIMATION - FROM SCRATCH.MIT.EDU - THE SCHOOL PROJECT


ANIMATION

This week, our discussion board topic was the impact of animation on learning. 

What are the implications for using animation in the K-12 classroom?
Students now were born into technology. I don’t think they can remember a time when technology wasn’t around. This is what works for them; when you have something that kids are into and really like, it makes the learning experience that much more valuable. Animation is one form of technology that is sure to lure any student into a fun, learning experience. When students can incorporate technology into learning, it opens up the student by becoming more active in the lesson.
How can animation bring the “real world” to the classroom?
Animation can bring the “real world” to the classroom, for one by digital texts. Digital texts can be read aloud using recorded human voice or synthetic text-to-speech programs. Text-to-speech is also a beneficial writing tool. By using TTS to read back the text the students have written, students may be able to revise more successfully. Also computer simulations are computer-generated versions of real-world objects or processes. Computer simulations are means to “open up the walls of the classroom,” providing students with an opportunity to observe, manipulate, and investigate phenomena that are normally inaccessible – an orbiting satellite or foreign culture – using tools and materials that are not available in the classroom. In this respect, they provide an advantageous alternative to learning that might otherwise rely on lecture and printed text.

How can you use Bloom’s Digital taxonomy with your co-workers?
Bloom’s Digital Taxonomy is being used every day in the classroom. It’s being used in creating lesson plans, evaluating students work by rubric and grading scales. The teachers then, analyze the students work and evaluate them on how they apply what they learn. It is important that educators understand their students in how they learn, how they work and the students’ level of understanding. 



Saturday, July 27, 2013

EDLD 5366 Week 2 - Creating a Personal Logo

In this week's assignment we created a personal logo and collaborated on our group website project. We began to determine assignments for our project and looking for resources for each page. Nikki Looper began creating the site and setting up our pages and we decided on a logo! Nikki also established the Google doc that identifies our members, our assignment for the web site and our group plan on the completion of the group's site. Hannah Maness and I began adding our information to the site and will continue to research our designated pages to add additional info. This has been a great week! Nikki Looper and Hannah Maness rock!! 

My Personal Logo


Group Logo


We also discussed "Personal Branding"
With the increasing popularity of social networking, students might be branding themselves without even knowing it. Just by using the same username on different websites you can start a brand. Please respond to the following questions on the weekly discussion board:

  1. When do/should we start teaching students about self-branding?

I would say as soon as possible. I can’t say a specific age or grade but when a student begins creating who they desire to be or seen as in the world of technology; via Facebook, Skype, twitter, blogs, personal websites, etc. they should be aware of what self-branding really is.

  1. What concepts about branding are important to teach?

It’s important to teach students that in branding themselves that they not only look at the surface but really take caution from within. They have to understand the importance of it. How it will give them a feel of belonging, and in belonging to a group or organization it is important to know how to conduct oneself. From the usernames they choose to the email address, avatars and any other images used to represent themselves.

  1. What strategies would you use to teach students about the concept of branding?

I would show videos on branding and perhaps a PowerPoint presentation on some examples of successful and unsuccessful situations of branding. Also not only discussing branding through technological features, but also how we tend to put our own brand on people because of how they dress, look or act.

  1. How can branding be used in an educational environment?

Schools can create the brand for the students. They can incorporate the students’ first name and other alphanumeric information for the school to be able to identify exactly who the student is; while still giving the student ownership by using their first name. It is also important that students understand and realize that branding is not only through technology but in everyday life. How we act, speak, conduct ourselves, dress; all of these attributes brand us and make us who we are and how people perceive us.